Well folks, it's been a while hasn't it!? I've got a slew of updates, some of them very recent and some that are quite old but never been brought out here. Or anywhere for that matter. Almost all of them are work-in-progress, but still worth showing I think. Enjoy!
This piece is intended for my game art portfolio. It's all high resolution modeling right now, but map baking and texturing is coming up very very soon. I've not really done a sci fi env piece before so it's been a lot of fun!
I recently (as in for the past year or so) got into Heroes of the Storm and instantly found myself drawn to one Arthas Menethil. The Lich King's iconic Helm of Domination is simply too cool for me not to attempt a nice looking sculpt of it. Can't wait to finish it!
This was a side project from some time ago, mostly to experiment with Blender's fur system and rendering fur in Cycles. It's supposed to be something akin to what you might have seen in the Narnia movies, aka Reepicheep. A learning experience!
Another labor of love, these axes are featured in Final Fantasy XIV. Well, most of the are I believe. The dragon axe, the one textured in the left image, I don't think made it into the final game. At least not yet. Either way, super fun projects and I plan to create game resolution versions of them for my game art portfolio.
What can I say, I still enjoy cartoons. Japanese cartoons, more often than not. This project was from quite a long time ago, some 6 years or more I believe. But it was a fun experiment in creating low resolution models and textures!